Watching an interview of Glen Schofield (Call of Duty WWII, Callisto Protocol, Dead Space 2008) on YouTube and I'm struck by how broken he seems to be after being let go from Striking Distance amidst the financial failure of the Callisto Protocol. From his version of events, it does seem he really got burned by the corporate beast.
On the one hand I understand his gripes with the industry (metacritic scoring system, games not being sold at enough of a margin unless they do crazy numbers, etc), on the other, I'm not as sympathetic. Consumers should not get broken products at launch.
From my layman's perspective, I think they overestimated the appetite and market for horror. As far as I can tell, anything that is not Resident Evil usually tops out at about 2 million units globally(Alan Wake 2 for example). If I'm not mistaken I think they were look at selling 5 million+ if not 10 million copies to be profitable. This being said, he has intimated in the interview that he did request an additional three and a half months to finalise on the product but was shot down in favour of the original release date.
On a personal note, I actually really like the Callisto Protocol. Its one of my favourite games of all time and it is technically very impressive. There were a few missteps such as the never ending corridors and conduits but I do love it as it is. I also really liked Call Of Duty WWII. Perhaps I have a favourable view of Callisto Protocol because this was the only piece of Schofield's work I was familiar with at the time. I'm only playing through Dead Space Remake now and only lighlty touched the original.
Image credits: Sony
Full interview here.